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Sunday, May 23, 2010
Myth Buster: Deep Strike
Ok all, everywhere I go, people seem to fear Deep Striking unless they do it in a wide open space. I want to dispel the myth that Deep Striking is too dangerous. Let's start off with the scatter die. You have 33% chance of a direct hit. So that's 33% safe, 66% risk. Now let's take apart that 66% that scatters. Imagine a pie plate (360 degree) the size of your total scatter (usually 12"). Now divide that into quadrants. So each quadrant is 16.5% of that 66% total risk. Rotate the pie plate to minimize the number affected. Let's say that two of those quadrants have enemy units and/or terrain. That's 50% of that 66% risk. So that's 66% safe, 33% risk.
Now let's look at the final components of Deep Strike: The distance of the scatter dice and your positioning. The average roll on two dice is 7 so as long as you position yourself 8" from an enemy unit/terrain, that's another 50% reduction. Half the rolls should be above, half below. I add 1" because you need to remain 1" away from an enemy unit. You can remove that inch if it's just terrain. That's 50% of the 33% risk. So that's 83.5% safe, 16.5% risk.
We all do a lot more risky things out there with a higher than 16.5% failure rate. So is deep striking really that dangerous? Sure the percent goes up a bit when jumping into 3 or 4 quadrants affected and when trying to get in with less distance. that's where you need to make the call whether you should drop at that point.
One note, with Blood Angels only rolling one die for scatter, change that average roll to 3 and the distance from 8" to 4".